Writing Game Over: A Journey Through Grief and Imagination
I’ve always believed that stories have the power to shape us, to challenge us, and sometimes, to break us before they build us back up. Writing Game Over is proving to be just that kind of experience for me. This book is unlike anything I’ve worked on before—emotionally raw, heavy, and deeply personal.
At its core, Game Over is a story about grief, memory, and the way we process loss. It takes a science fiction framework and blends it with the very real, human experience of coming to terms with painful truths. Every scene, every line of dialogue, feels like walking a tightrope between reality and the surreal, between the past and the present.
This book is hard to write. Not in the technical sense—I know where the plot needs to go, how the world works, and how the characters evolve. But emotionally, it’s a different beast. It forces me to sit with emotions I’d rather avoid, to explore themes that hit too close to home, and to craft a narrative that isn’t just about escapism, but about facing what we bury deep inside ourselves.
If Relic was my adventure into the unknown, Game Over is a descent into something more intimate, more difficult, more human. It’s the kind of story that lingers long after the final page, both for the reader and the writer. And as exhausting as it is to write, I know it’s one I need to tell.
The process is slow, but it’s moving forward. One scene at a time. One word at a time. Until the story is ready to be told in full.
For now, I’ll keep pushing through the weight of it, knowing that in the end, Game Over will be something truly special.